Weapons: Blast

12/02/2020 - 12:25
IDC/Games User

Mjölnir



The Blast is a minigun that has two different fire modes so that it can be used offensively from different ranges.

The minguns are multi-cannon machine guns with a high rate of fire (thousands of bullets per minute), which employ the rotating cannons Gatling system powered by an electric motor fueled from an external power source.

This weapon has two shooting modes:

Mode 1 (Left mouse button) -> A moderate rate of fire is used to inflict damage from a wider range. The base damage of each bullet is 14 points.
Mode 2 (Right mouse button) -> It considerably increases the rate of fire but decreases the the Guard’s movement speed. The base damage of each bullet is 28 points.

The base damage of each projectile increases based on the level points of each weapon and the statistics vary based on the selected improvement.

Upgrades:

- "Samurai" Fire mod -> Headshots inflict more damage. Incoming damage is reduced as long as Fire Mode 2 is active.
- "Berserk" Fire mod -> Headshots inflict more damage. Fire Mode 2 damage is increased as Guard's durability decreases.
- "Rook" Fire mod -> Blast's hits slow down the enemies. Incoming damage is reduced as long as Fire Mode 2 is active.
- "Gladiator" Fire mod -> Blast's hits slow down the enemies. Fire Mode 2 damage is increased as Guard's durability decreases.


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