Upgrades: Tech

20/12/2019 - 12:05
IDC/Games User

Mjölnir



Below we will explain the different skill upgrades of the Tech. The objective of this class is to keep allies alive for as long as possible using the repairing beam of his weapon, the Swarm, with which he can also shoot spheres that inflict damage in order to defend against enemy attacks.

1. Mass Repair

* "Monolith" Sphere -> Mass Repair is more powerful and briefly reduces incoming damage for everyone affected.
* "Reflex" Sphere -> Mass Repair is more powerful and automatically triggered on Tech destruction.
* "Monolith" Grenade -> Mass Repair can be thrown like a grenade and briefly reduces damage for everyone affected.
* "Reflex" Grenade -> Mass Repair can be thrown like a grenade and auto-triggered on Tech destruction.

2. Impulse

* "Vortex" Modulator -> Impulse deals more damage.
* "Shock" Modulator -> Enemies thrown back by Impulse are stunned on impact with an obstacle.

3. Leap

* "Conservator" Mod -> After teleporting to target, Tech deploys free Mass Repair at arrival position.
* "Savior" Mod -> For every enemy hit by Leap upon landing a portion of Second Chance charge is accumulated.

4. Swarm

* "Mosquito" Splitter -> Dealing damage with the Swarm restores Tech's durability while repairing beam can fix up to 2 allies at the same time.
* "Horsefly" Barrel -> Dealing damage with the Swarm restores Tech's durability while active repairing beam boosts ally damage.
* "Ant" Splitter -> Swarm projectiles are faster and more destructive but lose homing capability while repairing beam can fix up to 2 allies at one time.
* "Mantis" Barrel -> Swarm projectiles are faster and more destructive but lose homing capability while repairing beam boosts ally damage.


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